Register today for May’s Tech Tuesday on Ethelo

I’m excited to announce our May “Tech Tuesday” event, which will be hosted by NCDD sustaining member Kathyrn Thomson and her colleagues at Ethelo Decisions, on Tuesday, May 27th, from 1:00 – 2:30pm Eastern (10 – 11:30am Pacific).

Tech_Tuesday_Badge

Set your calendars, and register today to secure your spot!

I’ve been spending some time with the tool and getting to know the team, and I must say I feel this tool has a lot of potential for the kind of things we tend to think of as only being possible with face-to-face deliberation, like framing issues and weighing all the options. This is very well worth a look.

The team at Ethelo has been grappling with one of the questions we at NCDD ask ourselves too: How do we meaningfully, authentically weave dialogic processes into an online space?

Ethelo’s leadership, an impressive group of designers, programmers, and communications professionals, have been working for the past several years to create Ethelo–a software tool that they believe is a radical new way of understanding decision making.

The team behind Ethelo Decisions believes that the human capacity for dialogue is a fundamental evolutionary need. Their software offers a way of weaving the in-person experience of dialogue and deliberation into an online platform that allows the deliberative process to continue and helps people weigh the issues, options and values behind their thinking and deciding. Ethelo’s data processing algorithm is designed to promote group harmony by finding and ranking outcomes that optimize satisfaction and minimize the resistance due to unfairness and polarization. It can be used for corporate board decisions, large scale community stakeholder engagement and for any process where you have complex, contentious issues and need people’s input to provide a solid, inclusive way to move forward on the issue.

Ethelo will be offering the NCDD community the chance to learn more about how their platform works on the May 27th Tech Tuesday, and we have extended the time a little to make sure there’s enough time for your questions, thoughts, ideas and feedback. Ethelo will also be presenting the NCDD network with a Beta version of a new tool they are developing for moderators, so stay tuned for news about that!

Ethelo from Ethelo Decisions on Vimeo.

Also – be sure to sign up for our April 22nd Tech Tuesday on PlaceSpeak as well!

Register Now for our April Confab on Text Talk Act

Join us Wednesday, April 9th for our next NCDD “Confab Call.” We’ll be talking with NCDD members Matt Leighninger and Mike Smith about the innovative project known as Text Talk Act. The confab will take place from 2-3pm Eastern / 11-noon Pacific.

As part of our role in the National Dialogue on Mental Health project Creating Community Solutions, NCDD and our partners have been experimenting with how the fun and convenience of text messaging can be leveraged to scale up face-to-face dialogue — especially among young people.

The first round of Text Talk Act took place on December 5, and round two is coming up on April 24 (and we hope you’re planning to participate!).

This is new and important stuff here, folks. We’ve been using Mike Smith’s United Americans platform as well as Textizen to design a text-enabled in-person dialogue process. In other words, people get together in small groups of 4 or 5, text into the same number, and start engaging in a dialogue with their group that is prompted by a video, a couple of polling questions, and then discussion questions that come to them via text. Pretty cool!

Matt Leighninger of the Deliberative Democracy Consortium is the main wizard this, and he talks about this being a way to blend “thin engagement” (what we usually do online and on our phones) with “thick engagement” (the stuff we NCDDers tend to value that takes more time and is best done face-to-face. It’s a way of melding the fun and convenience of texting with the irreplaceable value of face-to-face dialogue.

Along with learning more about the ins-and-outs of this project, Mike will talk to us about how any NCDD member can use United Americans’ technology to design your own text-enabled dialogue projects.

A word on the format:  NCDD’s Confab Calls are opportunities for members [and potential members] of NCDD to talk with innovators in our field about the work they’re doing and connect with each other around shared interests. Membership in NCDD is not required for participation.

This will be a simple conference call (audio only), and most participants will also be engaging on a collaborative doc on Hackpad.com to interact with each other, pose questions, share resources, and take notes.

Register Now to Secure Your Spot…

Register for April’s Tech Tuesday event on PlaceSpeak

I’m excited to tell you about this month’s Tech Tuesday event, which will be hosted by Colleen Hardwick, Founder of PlaceSpeak, on Tuesday, April 22nd, from 2-3 pm Eastern (11am – noon Pacific).

Tech_Tuesday_BadgePlaceSpeak is a location-based community consultation platform. Colleen will be talking to us about “geo-authenticating” online engagement, and will give us a demonstration of the PlaceSpeak software by walking us through several recent case studies. Register today to reserve your spot on this FREE Tech Tuesday webinar!

One of PlaceSpeak’s key features is the ability to consult with people online within specific geographical boundaries. Instead of engaging with an anonymous public, PlaceSpeak verifies its participants, while protecting their privacy by design. To do so, it uses a 2-sided model. Participants verify their digital identity to their address, and then are able to receive notifications of relevant consultations in their area, according to the setting preferences in their profiles.

Convenors (Proponents) set up and manage their topic pages in an easy-to-use and inexpensive interface. They map the scope of participation and select from a variety of features (discussions, polls, surveys, idea generation) to obtain feedback. They are able to export reports in a variety of formats, all spatially segmented according to the geographical boundaries of the consultation area.

PlaceSpeak is currently working on its Open Data strategy and has developed an API called PlaceSpeak Connect to facilitate integration with other software applications. They are currently looking for suitable pilot projects.

PlaceSpeak-logo PlaceSpeak is:

  • Changing the nature on online consultation with an emphasis on quality of feedback data as well as quantity of engagement;
  • Used successfully by leading consulting and public involvement firms including Stantec, Urban Systems, Kirk & Co., Counterpoint Communications, Associated Engineering, Dillon, Brook Pooni, and many more;
  • Building a growing base of participants beginning in Canada but expanding into the US, UK and Australia.

Tech Tuesday participants are encouraged to set up a free Demo Topic to become familiar with the toolkit. PlaceSpeak has published numerous case studies here. NCDDers might find their white paper about Overcoming Barriers to Online Engagement of particular interest.

If you’d like to join us on the 22nd, sign up today!

Tech Tuesday is an initiative from NCDD that focuses on online technology. Many in our field are curious about how they can use online tools to support their engagement work, and many tool creators are excited to talk us about their innovations. These one-hour events, designed and run by the tool creators themselves, are meant to help practitioners get a better sense of the online engagement landscape and how they can take advantage of the myriad opportunities available to them.

New Pew Study Maps Twitter Conversations

We saw an intriguing article last month over at the PewResearch Internet Project that we thought might interest some of our social media- and tech-oriented members. Pew has compiled some very impressive amounts of data on the patterns that we can find in political conversation on Twitter that may hold insights for us as practitioners. The results are fascinating.

It’s not news to us at NCDD that social media has become an important part of our public life:

Social media is increasingly home to civil society, the place where knowledge sharing, public discussions, debates, and disputes are carried out. As the new public square, social media conversations are as important to document as any other large public gathering. Network maps of public social media discussions in services like Twitter can provide insights into the role social media plays in our society.

Especially for those of us who aren’t so tech-savvy, it is quite a challenge to make sense of what all of the conversation in the Twittersphere means. But as the Pew analysis shows, there are a few distinctive patterns that develop regularly: 

Conversations on Twitter create networks with identifiable contours as people reply to and mention one another in their tweets. These conversational structures differ, depending on the subject and the people driving the conversation. Six structures are regularly observed: divided, unified, fragmented, clustered, and inward and outward hub and spoke structures. These are created as individuals choose whom to reply to or mention in their Twitter messages and the structures tell a story about the nature of the conversation.

If a topic is political, it is common to see two separate, polarized crowds take shape. They form two distinct discussion groups that mostly do not interact with each other. Frequently these are recognizably liberal or conservative groups. The participants within each separate group commonly mention very different collections of website URLs and use distinct hashtags and words.

The split is clearly evident in many highly controversial discussions: people in clusters that we identified as liberal used URLs for mainstream news websites, while groups we identified as conservative used links to conservative news websites and commentary sources. At the center of each group are discussion leaders, the prominent people who are widely replied to or mentioned in the discussion. In polarized discussions, each group links to a different set of influential people or organizations that can be found at the center of each conversation cluster.

Unfortunately, the initial analysis seems to confirm that the polarization dynamic that dialogue practitioners see all too often applies to online conversation, as well. Whether in person or digitally, political conversation can have the effect of splitting people into groups that communicate only sparingly with each other.

But for what it’s worth, these aren’t necessarily average people that we’re talking about:

While these polarized crowds are common in political conversations on Twitter, it is important to remember that the people who take the time to post and talk about political issues on Twitter are a special group. Unlike many other Twitter members, they pay attention to issues, politicians, and political news, so their conversations are not representative of the views of the full Twitterverse. Moreover, Twitter users are only 18% of internet users and 14% of the overall adult population. Their demographic profile is not reflective of the full population. Additionally, other work by the Pew Research Center has shown that tweeters’ reactions to events are often at odds with overall public opinion— sometimes being more liberal, but not always. Finally, forthcoming survey findings from Pew Research will explore the relatively modest size of the social networking population who exchange political content in their network.

Thankfully, there is a lot more that to be gained from social media mapping than confirmation of what we already knew. The development of these analysis tools can shed a new light on the ways that our social networks work:

…the structure of these Twitter conversations says something meaningful about political discourse these days and the tendency of politically active citizens to sort themselves into distinct partisan camps. Social networking maps of these conversations provide new insights because they combine analysis of the opinions people express on Twitter, the information sources they cite in their tweets, analysis of who is in the networks of the tweeters, and how big those networks are. And to the extent that these online conversations are followed by a broader audience, their impact may reach well beyond the participants themselves…

Social network maps of Twitter crowds and other collections of social media can be created with innovative data analysis tools that provide new insight into the landscape of social media. These maps highlight the people and topics that drive conversations and group behavior – insights that add to what can be learned from surveys or focus groups or even sentiment analysis of tweets. Maps of previously hidden landscapes of social media highlight the key people, groups, and topics being discussed.

There is much more to learn from this research project than we can cover here. But if you want to learn more, you can find both the summary and the full-length analysis of Pew’s research at www.pewinternet.org/2014/02/20/mapping-twitter-topic-networks-from-polarized-crowds-to-community-clusters. You will find fascinating data, visualizations, and much more. Happy reading!

Update to Civic Tech Business & Investment Study

Back in December, we posted about a new study that the Knight Foundation had just released about trends in “civic tech” business, and at the time, they were looking for more feedback from professionals in our field to bolster the analysis. Well they recently released an update to their study including the info from new contributors. We encourage you to read about the update below or find the original announcement here.


Knight-Foundation-logo

You spoke, we responded.

In December 2013, Knight Foundation released an analysis of activity and investment in civic tech which captured 209 companies and more than $430 million in investment between January 2011 and May 2013. To build on that initial analysis, we published all the data and asked people to suggest additional data they believed was missing from the report. Since then, we’ve received dozens of emails from peers in the budding civic tech community proposing additions.

Today, we’re releasing an updated version of the civic tech investment analysis, which includes an additional 32 companies and $265 million of investment. That brings the total to 241 organizations having received more than $695 million in investment from 2011 to 2013. The data crowdsourced by you and your peers in the civic tech field was crucial for incorporating organizations and investment data missing from the original report. We also updated the report to include investments made through the end of 2013, providing an additional seven months of investment data not captured in the original report.

More than anything, we’re excited about all the conversations the report triggered concerning the ongoing development of the civic tech field. Take for example this Twitter civic tech group with Twitter handles of organizations identified in the report created by Scott Phillips of Civic Ninjas. Many more have reached out, especially funders, about convening funders around co-investment opportunities in this space.

By documenting a clearer picture of activity and investment, the report begins to set the stage for a discussion about the impact of civic tech.  Several people have asked us what’s known about the effectiveness of new civic tech tools identified in the report. In the months ahead, Knight will share insights from its own experiences supporting civic tech tools along with assessment resources for practitioners in the field. But we’re also interested in fostering a broader conversation geared around more consistently documenting the impact of civic tech tools and trends on open government, civic engagement and in promoting healthy, vibrant cities.

We also continue to welcome your feedback and suggestions so we can keep updating the analysis over the course of the year. Civic tech is a dynamic sector, and we want to continue to capture what’s happening. It will help the community better understand the opportunities that exist and to develop strategies that increase the effectiveness of new investments.

You can find the original version of this post at www.knightfoundation.org/blogs/knightblog/2014/2/26/civic-tech-analysis-expanded-with-your-feedback.

CM Community Broadband Conference Call, Thurs. 3/13

CM_logo-200pxNCDD is part of the CommunityMatters partnership, and we are excited to announce the next installment of CM’s monthly 60-minute conversation about critical issues, tools, and inspiring stories of community building is coming up this Thursday, March 13th, from 2 -3pm EST. This month’s conference call is titled “Community Broadband Networks“, and we encourage you to register for it today by clicking here.

The call will feature insights from special guests Christopher Mitchell of the Institute for Local Self-Reliance and Billy Ray of the Glasgow Electric Plant Board. Check out this brief preview of the call:

Slow internet stinks. It kills business growth, hinders education, impedes health care services, and generally just makes life a little less enjoyable. But what can you do? Aren’t we all just stuck with the service we’ve got?

What if there was a solution that offered fast, affordable and reliable internet service, while benefiting your community and your economy? This, my friend, is what Community Broadband Networks have to offer.

On the next CommunityMatters® conference call, Christopher Mitchell of the Institute for Local Self-Reliance and Billy Ray of Glasgow Electric Plant Board will join us to talk about Community Broadband Networks, publicly-owned providers of high-speed internet. You’ll learn about the benefits of community broadband along with tips for getting started with a network in your city or town.

We also suggest that you check out the most recent CM blog post by Caitlyn Horose about how community broadband networks work. The post is full of helpful resources and links, and we’ve included it below. You can find the original post here.

We hope to hear you on the call next week!


Frustrated With Low-Speed Internet? Community Broadband Networks Offer Another Way

There are dozens of reasons your community is great.

The area’s natural beauty, the historic buildings and unique character. The wonderful people, the cute coffee shop, the vibrant downtown night scene.

Most people don’t have much trouble talking about why they love their town. But, what do you say when it comes to the things that make your community’s economy vibrant and resilient? You might start with tax incentives, property values, a robust and well-maintained transportation system. You can mention educational attainment, affordability, the buy local campaign to support small businesses. But, no matter how educated, how beautiful, how affordable your community, it is really difficult to sustain a competitive economy without fast internet.

Broadband, or high-speed internet access, is essential for local businesses to thrive, for students to access the best educational opportunities, for people to connect with each other and participate fully in the information age. In some states, broadband access is not available to as much as 15% of the population (excluding mobile technology). The broadband gap is felt most in rural and low-income areas, where investment in technology infrastructure can seem risky for large companies. And, even in areas where access is more prolific, service may not be reliable or affordable.

For communities without broadband, or where competition is limited, there is a solution.

Many cities and towns across the country are creating their own community broadband networks. Owned by municipal governments, non-profit organizations, or cooperatives, these publicly-owned utilities are providing local service that is fast, reliable and affordable. Establishing a local internet provider may seem like a pie-in-the-sky idea, but over 180 cities and towns in the United States have some publicly-owned fiber service for parts of their community. These utilities serve local needs, focusing less on profit and more on providing services that benefit community goals.

The most obvious motivation for community broadband is to support economic development. In Lafayette, Louisiana, the fiber-optic network intiated by Lafayette Utilities System was key to attracting a satellite office for Pixel Magic. A similar story comes from Martinsville, Virginia where the expansion of the Martinsville Informational Network helped attract a research facility, manufacturing plant and distribution center. Other communities have successfully attracted mid-size corporations as a result of community broadband, but the economic benefits aren’t just about business recruitment.

For many places, updated technology is about keeping local businesses alive. To stay competitive, local businesses must keep up with customer demands for reliable and fast-loading pages. What happens to a small retailer with slow internet in an age when online shoppers expect pages to load in two seconds or fewer? Wilson, North Carolina doesn’t have this worry. In North Carolina’s first gig city, Greenlight Community Broadband focused in on Upper Coastal Plain Council of Government’s business incubator. Once serving primarily low-tech start ups, the incubator is now better able to support economic health in Wilson by providing for the needs of high-tech ventures.

Community Broadband Networks are also enhancing quality of life in ways that go beyond economics.

Broadband plays an important role in supplying high quality educational opportunities for teachers and students. Digital learning is no longer the future – it’s the norm. But, according to Education Superhighway, 72% of K-12 public schools in the U.S. do not have sufficient Internet infrastructure for digital learning. Community networks are stepping in to ensure schools don’t fall behind. Thanks to Community Network Services in rural Georgia, a public network initially established for schools, hospitals and businesses, students can participatein interactive demonstrations with scientists at Georgia Tech.

Publicly-owned broadband networks are also serving a critical role when it comes to health care. A pilot project in Westminster, Maryland is bringing community broadband to a local retirement home. As part of the project, viability of telehealth services will be explored – things like consultations, patient monitoring and physician training.

There are social and civic benefits to broadband as well. Residents can overcome geographic dispersion and isolation through video conferencing and social media. Citizens can obtain data from their local government to get informed about community issues. Government agencies can use mobile apps and other new technology to engage residents and gather feedback. And, yes, broadband is appreciated by those that spend their leisure time streaming movies or playing online games.

If you’re tired of downloading files only on your lunch break or sick of eternally buffering videos, community broadband offers another way.

On the next CommunityMatters conference call, Christopher Mitchell of the Institute for Local Self-Reliance and host of the Community Broadband Bits Podcast will share more about why our communities need broadband, and how community-owned networks can offer a viable service.

We’ll also hear from Billy Ray of Glasgow Electric Plant Board in Glasgow, Kentucky.  Billy helped spearhead efforts to create the first municipal broadband network in the country.

Join us for our free conference call on Thursday, March 13 from 2-3pm Eastern.  You’ll learn about the benefits of publicly-owned broadband along with tips for getting started with a community network in your city or town.

You can find the original version of this post at www.communitymatters.org/blog/frustrated-low-speed-internet-community-broadband-networks-offer-another-way.

Webinar on Effective Board Meetings, Wed. 3/12

We recently were informed of a great opportunity coming up this week for those of us involved in non-profit work. Accomplished facilitator and NCDD supporting member Rick Lent is hosting a webinar this Wednesday, March 12th, from 1 – 2pm EST called “Tools for More Effective Non-Profit Board Meetings“.

Rick describes the webinar this way:

While each board situation is unique, there are common challenges facing the conduct of effective nonprofit board meetings. These challenges include board size (typically 10, 12 or more), use of time, decision-making, and ability to keep members engaged and committed to the work. In this session I share a number of tools that can help boards have more effective meetings. These tools help you structure the meeting and do not require special training or facilitation skills. You can use them to improve your very next board meeting.

I’ll give you tools for improving your meetings so that you can:

  • Conduct more efficient and effective board meetings.
  • Create meetings that build broader commitment to decisions.
  • Achieve broader engagement and follow-up.

If you are part of a non-profit board, we encourage you consider attending the webinar. You can find register for the session at www1.gotomeeting.com/register/570063769. For more information, you can find Rick’s listing of the webinar by clicking here.

Join us April 24th for Text, Talk, Act on Mental Health – Part II Electric Boogaloo

creating solutions

As you know, NCDD is part of the collaboration running the Creating Community Solutions national dialogue effort aimed at tackling mental health issues in our communities. We have been supporting the effort in many ways, including collaborating on the “Text, Talk, Act” nationwide text-enhanced dialogue last December.

We are pleased to announce that another installment of the Text, Talk, Act conversation will be taking place this April 24th.

The Text, Talk, Act to Improve Mental Health conversation will be an hour-long event that uses text messaging to get people talking about mental health and encourage them to take action. The hope is that through this event, young people (and not-so-young people!) can have a conversation with their peers and give voice to an issue that can otherwise be difficult for them to speak about.

Last year’s event was a big success, with an estimated 2,000 people participating in the conversation (600 phones). Participants described the event this way:

We encourage NCDD members–especially those of you based at universities and high schools–to participate in this important effort. On April 24th, you can dial in and participate in the conversation, or better yet, you can convene your own dialogue event on mental health and use the Text, Talk, Act event as a starting point for your own conversations. We would love to see NCDD members hosting their own conversations, and if you do, we ask that you register your event so that it can be listed on the Creating Community Solutions dialogue map.

It’s easy to get plugged into the event by following these simple steps:

  1. At any time on April 24th, gather 3-4 of your friends, family, classmates, students, and/or colleagues;
  2. Text “start” to 89800; and
  3. Receive polling and discussion questions via text messaging while having a face-to-face dialogue with your group.

Learn more by visiting www.creatingcommunitysolutions.org/texttalkact. You can also watch and share the informational video on the campaign.

We hope to see many of you join in this important nationwide conversation on April 24th!

TTA-II-Infographic

Improving Public Engagement with Games

Public participation processes can often be boring, tedious things to participate in, and finding ways to make them more fun and engaging is a recurring issue. But that’s why a growing sector of our field and others have been turning to “gamification” as a model for making sure citizens get the most out of their participation and enjoy themselves, too.

Andrew Coulson wrote a great piece for commsgodigital about gamification and engagement that we encourage NCDD members to give a read. You can read the article below or find the original piece here.


Gamification in Community Engagement Part 1: Offline

One of the biggest franchises at the moment in both literature and film is the Hunger Games. The story of how a world, not to dissimilar to ours, pits its own young against each other as a way of sorting out an age old issue between communities.

OK, OK I’m adlibbing a bit and it has very tenuous ties to engaging the community… but I need an edge for the blog.

Many games use strategy (where to hide, what to take), team work (Katniss and Peeta) and problem management (How do we kill the others before they kill us?) to help the player achieve goals (survival in the Hunger Games), which, if used in Community Engagement opportunities, allows the right decision to be achieved through understanding barriers, working together, and setting joint achievable objects. We know gaming is not new, but Gamification in Community Engagement certainly seems to be on the rise and being used more and more in issue management and relationship building between communities and their councils.

From early use of established offline games to newly developed, all-whistles-blowing online options, games are now being used more and more in engaging the community or helping people understand and generally participate in having their say in the decision making process.

In true commsgodigital style, over 2 installments, we’re going list a number of on and offline Gamification offerings in the world of community engagement and communication in the hope you will like them and, in a spark of inspiration, look at them as options in the work you do during 2014.

(Warning: We are not advocating the use of the Hunger Games model as an option for community engagement… it just doesn’t cut the mustard with some stakeholders.)

Offline

When asking for examples using LinkedIn, a number of people shared their experiences with me on how they had used games, both traditional and newly developed, in engaging communities to do, it seems, 1 or all of 4 things.

  • To engage
  • To inform/build understanding
  • To build relationships/teamwork
  • Break the ice

Gwenda Johnson, a County Extension Agent for Family and Consumer Sciences, Kentucky, said, “I often use floor puzzles to demonstrate community and the role people play in building a strong community. Sometimes I reserve some pieces to start a conversation about people who don’t follow through with responsibility. The 48 piece floor puzzles works well in our small community. It’s a great inexpensive way to start conversation and build team work too.”

So a few of my favourite examples:

The Public Space Trading Cards by Learning from Barcelona

Do you remember as a kid those card games where some cards ranked higher than others and the object was to collect them all by outwitting your opponent with a card that scored higher than theirs? We called it “Top Trumps” in the UK.

Learning from Barcelona have developed a similar Trading Card game where neighbourhood kids are tasked with collecting sets of cards depicting places in their neighbourhood by answering questions on the back on how to improve the area. Once collected they can be played with and traded. Here’s a better description.
barcelonaThe game allows people to become a detective in the own residential area and look at the built environment in a different light as well as think how improvements can be made. This informs them on issues facing the area whilst the cards questions help the local authority/project management to collect useful insights for future development. The game also builds in a sense of ownership for the area.

Cards games are also popular with David Wilcox at socialreporter.com, London who, via LinkedIn, shared examples he had developed as well as others he had come across. Take a look at Useful Games and Ingredients and tool cards for examples.

I myself used the card option in a game format when supporting the engagement of a community around the renewal of a small reserve in Salisbury, South Australia. Using cards with potential options on for the renewal (trees, equipment, amenities, etc.) as well as a hypothetical budgetary value, we gave players a map, a budget, and a shopping list as well as a stack of cards. They then used the cards and map to plan what they would buy and then place in the reserve. Adding an element of role play encouraged discussions on the needs and wants of the community for this space. There was also a wild card that could be used if we had missed anything or they had a great idea they wanted added to the discussion.

The Game of Urban Renewal by Toronto visual artist Flavio Trevisan

This game builds on the traditional board game structure and is kind of a cross between Monopoly, a puzzle, and children’s favourite, Lego, and who doesn’t like that combination!

As a board game, it allows players to take on the role of those involved in a councils planning office making decisions on what to build and knock down in their local area to make the community a better place to live. Players use cards that depict tasks on developing areas with specific functions such as public spaces, schools, commercial buildings, and housing using a real satellite imaged map of the area and 3D blocks to represent urban development.

The game aims to get players discussing and visioning possible solutions to urban development and renewal. Find out more about the Game of Urban Renewal.

Via LinkedIn Paul Tucker, a Partner a GRIN SW, Exeter mentioned Boom Town from 1990 which seems to have similar feel. Here’s the games description:

“Famous rare game from Ian Livingstone’s company, players construct a 1950s English new town by laying tiles to show housing, shops, factories, etc. As parts of the suburbs are completed, scoring goes to the majority holder, but there are spoiler tiles, like the rubbish dump, which will reduce your score. There’s a strong element of mutual caution until somebody steps over the brink and lays those bad tiles.”

Whose Shoes? Toolkit,  My Life, My Budget and the Last Straw!

These three board games/toolkits are personal favourites of mine and are used to help the player build an understanding/appreciation around a certain topic. Often these games don’t have outcomes (as in there is no individual winner at the end) but educate those playing through promoting discussion about the topic; building empathy and encouraging learning in a fun and supportive environment.

All three are based around the health and social care of people in the community and were born out the many changes happening around the world in social care due to ageing populations and the effect of the worldwide recession on social care resources.

Whose Shoes? is a tool that encourages debate and understanding around social care and personalisation (UK) and has been used extensively in challenging Dementia. Developed by Gill Phillips during the introduction of Personalisation in Adult Care, the toolkit has been developed now as an electronic version in partnership with TLAP and is used by many local authorities and a number of universities in the UK to help students and staff understand the service user journey as well as grasp the idea of co-production.

My Life, My budget was also developed around the same time as Whose Shoes? in response to the Personalisation of care in the UK. The board game helps service users understand the concept and how personalised budgets work and can affect their lives. The game is no longer available but if you’re lucky and in the UK, your local council may have a copy.

The Last Straw! is a fun and exciting teaching tool on the social determinants of health developed by University of Toronto’s Dr. Kate Rossiter and Dr. Kate Reeve as part of a health promotion class. The website says, “Feedback consistently demonstrates that players gain a better understanding of the social determinants of health and the interplay between forces at individual and community levels.” Shared by Catherine Laska, a Community Developer, Ottawa via LinkedIn.

Final thoughts

Finally, I wanted to share this YouTube video that highlights the benefits in playing games to both break the ice with community members as well as build trust and teamwork both of which are important when engaging the community.  The video come from Jackson Dionne a Program Manager at The Native Courtworker and Counselling Association of BC.

[Unfortunately, the link to the YouTube video was broken at the time of publication. Please check back at the original post later.]

I would like to thank all those who contributed to the discussion on games in Community Engagement on LinkedIn. I apologise for not being able to mention all the contributions, however, if you would like to follow the discussion and see some other examples, please visit http://linkd.in/1g1XKiD. There are also a number of other examples via my Innovative Community Engagement board on Pinterest, including the brilliant use of a ball pit by Soulpancake, Lego pieces by Intelligent Futures, and even some of my own concoctions, including the award winning Heyford Reserve community engagement project where we used a board game to help gather and develop ideas with local school kids for the renewal of a small reserve and playspace in the City of Salisbury, South Australia. See more on my innovative community engagement Pinterest board.

Any further examples or comments on Gamification in community engagement please leave in the box below… we love feedback but please, once again, do not use the Hunger Games as a model for community engagement.

Part Two: Online Community Engagement will be appearing on commsgodigital in February/March.

The original version of this post can be found at www.commsgodigital.com.au/2014/01/gamification-in-community-engagement-offline.

Communications Specialist Opening at Network for Peace through Dialogue

The job announcement below comes from the Network for Peace through Dialogue, an NCDD Organizational Member, and we are happy to share it. We know many of our members would be a great fit, so make sure to read and share the info about the position below. 

network for peaceThe Network for Peace through Dialogue seeks a Communications Specialist to manage our website, our Let’s Talk program through Google Hangouts, and promote our work widely and interactively through Facebook and Twitter.

Work requirements include working at our upper Manhattan Eastside site 10-15 hrs per week during a regular business day, including the weekly Staff Meeting from 1-3pm on Wednesdays. Rate of pay will depend on the applicant’s background and expertise.

All interested parties may apply by sending cover letter and resume to info@networkforpeace.com.

Good luck to all the applicants!