New D&D Job Openings

We’ve heard about several job openings this month in the NCDD network, and so we thought we’d share about them here on the blog.  We know that there are many people in our network who would be great fits for these openings, and we strongly encourage you to apply to these positions or share them with your networks!

The list of the openings and links we’ve seen lately is here:

Public Agenda – an NCDD member org – has an opening for a Public Engagement Assistant. Learn more about the position and how to apply here. This would be a great position for younger or newer folks in our field!

The Ash Center for Democratic Governance and Innovation at Harvard – another NCDD member org – is in search of a new Associate Director for Democratic Governance. Learn more about the position and how to apply here.

The Environmental Dispute Resolution Program at University of Utah – also an NCDD member org – is hiring for an Associate Director / Senior Mediator. Learn more about the position and how to apply here.

The City of Laguna Niguel, CA is hiring for a Community Engagement Manager. Learn more about the position and how to apply here. The deadline to apply is March 14th.

The US Department of State is seeking a Regional Public Engagement Specialist. Learn more about the position and how to apply here. The deadline to apply is tomorrow, Feb. 28th, so don’t waste time on this one!

We’d love to see NCDDers fill all of these positions, so we encourage you to apply if one or more of these positions sounds up your alley. Best of luck to all the applicants!

Citation Networks

In his seminal work “Networks of Scientific Papers,” Derek J. de Solla Price argues the citation networks provide a broad picture which “tells us something about the papers themselves as well as something about the practice of citation.”

This sentiment is echoed in later works.

Franc Mali, Luka Kronegger, Patrick Doreian, and Anuska Ferligoj, for example, write: “Understanding science as a social system implies considering science as fundamentally relational, and as a community-based social activity.”

In their work on Citation Networks, Filippo Radicchi, Santo Fortunato, and Alessandro Vespignani further argue, “citation networks in the last several years have become one of the prototypical examples of complex network evolution.”

What is particularly interesting is that citation networks are complex systems. As L.A.N. Amarala and J.M. Ottino define it:

“A complex system is a system with a large number of elements, building blocks or agents, capable of interacting with each other and with their environment. The interaction between elements may occur only with immediate neighbors or with distant ones; the agents can be all iden- tical or different; they may move in space or occupy fixed positions, and can be in one of two states or of multiple states. The common characteristic of all complex systems is that they display organization without any external organizing principle being applied. The whole is much more that the sum of its parts.”

Citation networks certainly meet this definition.

Another interesting element of citation networks is that aging often – but not always – has adverse effects. As deSolla Price finds in his study of a relatively well bounded citation network, “half the references are to a research front of recent papers and the other half are to papers scatter uniformly through the literature.”

Intuitively, this makes sense – research seeks to push forward a frontier of knowledge and thus most citations are to relatively new research developments.

However, despite this trend, there are still the very successful papers – the classics – which scholars return to and cite time and time again.

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Action Civics Survey

Heli Mishael, a student at Harvard’s Kennedy School, is doing some investigatory research around action civics and what teachers need to effectively implement an action civics approach in their classroom. This is definitely a question we here at FJCC would be interested in getting an answer to, so if you have some time, please take this survey!

Questions on this survey may be directed to Heli Mishael  Thanks for taking the survey and hopefully contributing to the body of knowledge about what might be needed!


Ataldegmé – Partecipo per Soliera [I can tell you! - I participate for Soliera]

Ataldegmè (espressione emiliana che significa "Te lo dico io") è un’iniziativa di partecipazione civica promossa dal Comune di Soliera per realizzare progetti a favore della comunità locale. Protagonisti dell’iniziativa sono i cittadini, i quartieri e le frazioni del Comune di Soliera. I cittadini possono proporre al Comune progetti e interventi...

Treating Tension Across Difference as a Positive

As the week closes, we wanted to share an piece from the New Directions Collaborative, one of our NCDD member organizations. In it, NDC shared some useful insights into how they have changed their practices to make differences among participants in their programs and meetings into assets for learning in the face of discomfort. We hope you’ll check out their piece below or find the original blog post here.


Engaging Across Differences

Many of us are working hard to generate solutions to today’s complex and interrelated challenges in ways that are resilient and beneficial for all. This requires new and creative ways to bring people together who have not traditionally worked together.

This is hard work. As a facilitator, I had multiple experiences with groups where not everyone felt heard and the group did not reach its potential. This set me on a journey to understand how we can engage with difference and create spaces where difference can be generative and creative.

Critical to this work is creating environments where different perspectives and experiences within a system can be openly shared and all are equally valid and valued. It requires us to develop our capacity to respond to difference with curiosity, not defensiveness, and to respond to the discomfort that may result with a learning orientation, not withdrawal. When groups come together with this stance, new insight and possibilities almost always emerge.

Building relationships across difference is a necessary foundation. In our work, one way we explore difference is from the inside out beginning with engaging across internal differences in how we learn, process and communicate. Through experiential exercises we invite participants to engage in self-reflection about individual internal differences (such as our sense of time, or our patterns for processing new information). The purpose of this starting point is to establish an environment where everyone can participate in the conversation while shifting the entry point to one that is less charged.

We also introduce the Power and Privilege Progression to help us understand how internal differences are “preferenced” in systems and how power and privilege accrue as a result. Participants can begin to recognize systemic archetypes of power and privilege and build capacity to engage with the tensions around difference for the more emotionally and socially charged conversations around race, culture, class, gender, and historical oppression.

While difference and tension around difference can be thought of as negative, as something that slows us down and gets in the way of progress, our experience has been just the opposite. Acknowledging tension and getting curious about it can help us ask questions about whether an action we are considering has the potential to perpetuate negative aspects of the old system or to be transformative and create a better future for all.

You can find the original version of this New Directions Collaborative blog piece at www.ndcollaborative.com/difference.

The Slow Work of Co-Creation

For my Social Network class, I’ve been reading a lot about processes of homophily and group polarization. A lot of the literature is discouraging.

People tend to self-sort into like-minded groups, groups tend to gravitate towards the pre-deliberation mean, and people tend to disregard or deride information they see as coming from a different group. It’s all a whole lot less idyllic than one might hope.

More generally, the problem is that people, on average don’t do what is best for them or for society at large. It makes it extremely difficult to develop and implement policy solutions when those solutions – while potentially addressing some problems – cascaded into other problems you hadn’t quite anticipated.

Consider a fundamental challenge of urban planning: there is currently deep inequity between communities which is realized, in part, through unequal resources and disparate access. One way to ameliorate this rift to to provide services to communities which didn’t previously enjoy that service. For example, building public transportation in these communities should be to their benefit.

And it is, except –

Public transportation leads to gentrification and rising home prices – the people who should have benefited from the public transportation move out of the community and do not then benefit from the transportation. In the best case scenario, a home owner can profit from the rising housing costs – cashing out to settle elsewhere. Renters, unfortunately, don’t have such luxury and may simply be forced out of their property owners convert to condos sell the land.

Either scenarios is not particularly satisfying; particularly considering that the pre-transport residents – home owners or note – were probably exposed to toxic near-highway pollutants and may just have moved to a different location where their health exposures were equally bad.

These frustratingly inter-connected problems seem nearly impossible to solve. It’s like policy wack-a-mole; if you build public transportation you then need a condo-conversion ordinance, and each potential solution reveals new and challenging needs.

But I think this is okay.

In The Task of Utopia, Erin McKenna argues that it’s damaging to think of utopia as this fixed, static thing: gather enough knowledge, enact enough policy solutions, and we can figure out how to solve the problem forever.

But life is not really as easy as all that – nor should it be. Utopia isn’t an end-state, it’s a process. A slow, tiresome, frustratingly complex process.

There are no easy solutions, but that doesn’t mean we’re left with nothing but to throw our hands up in despair. It means we have to talk together, work together, and search together – slowly, continually co-creating the world around us.

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Test Case

Case: Test Case

The following is a suggested structure. We recommend users follow these headings to make it easier to compare and analyze entries. Problems and Purpose History Originating Entities and Funding Participant Selection Deliberation, Decisions, and Public Interaction Influence, Outcomes, and Effects Analysis and Lessons Learned Secondary Sources External Links Notes

What is a Civic Game?

This past weekend, I joined my civic collaborators Joshua Miller and Daniel Levine in launching the first (hopefully annual) Civic Games Contest. This is something we have been talking about for a long time – trying to tap into the inherently civic nature of games to reach something beyond a mere ‘gamification’ of civics.

Promoting the contest has proven to be an interesting challenge, though, because in my head gaming and civics are so indelibly interrelated that a ‘civics games contest’ seems obvious – indeed, it’s almost surprising there hasn’t been one already. Yet, I struggle to articulate this connection to others.

In our call for submissions we call out three specific ways in which a game’s themes might be civic:

  • Personal: having moral integrity, taking responsibility for one’s actions, reflecting on one’s personal morality
  • Communal: openness to dialogue, communal service (e.g., charitable work, helping neighbors), involvement in community organizations (e.g., religious institutions, social clubs)
  • Political: engagement with or challenge to formal political structures (e.g., advocacy, protest, running for office, voting, revolution)

While all three of those are certainly civic themes, the connection between gaming and civics goes deeper than these examples. In his own blog post, Miller writes, “civics is fundamentally about finding ways for people [to take] an ownership-stake in their shared world.”

I am inclined to agree with that framing. Dewey writes that democracy is a way of living; a way of engaging deeply in the shared endeavor of living together. That is what civics is all about.

In theory, the task of designing effective, positive institutions could be left to experts. There are good reasons for such an approach: experts certainly have, well, expertise, and – as Walter Lippmann strongly points out – people only have so much bandwidth and interest. We can’t all be an expert in everything.

But to turn everything over to mere experts, divorced from the knowledge and experience of the people, invites catastrophic failure. James C. Scott has some of the strongest arguments against the dangers of a totalitarian state fixated on regulating everything and unrelentingly shutting out the public voice – but perhaps that framing is enough to give you an idea of the risks.

Our society is fundamentally just that – our society. It is our role and our duty as citizens to continually co-create it; together. It will not always be easy; in fact it will always be hard. But that’s what it means to live democratically.

You may ask, however, what does this all have to do with games?

Everything.

While any type of game could be civic, the connection is perhaps most clearly seen with roleplaying games (RPGs and LARPs). These games are fundamentally about co-creating a shared world. Whether characters are cooperative or antagonistic, players work together to tell and discover the story. The experience is emergent – something is created which didn’t exist before; the unique product of a shared endeavor.

These games remind us of our collective power and our individual agency. They teach us how to be citizens.

Of, course, for the contest, we’re looking for something more than a game which is civic in the way that all games are civic – but rather, a game which is self-conscious in it’s civic-ness. A game that not only builds the capacity of players to fulfill their role of citizen, but one which overtly brings this preparation to the surface.

Too often, we neglect our agency in the realm of civic engagement. We genuinely prefer to put our power into the hands of experts because we doubt our ability to see, understand, or solve our collective challenges.

A civic game, then, is one which actively seeks to support citizen players with relevant facts, values, or strategies – helping them to see or experience an injustice they hadn’t fully recognized before or empowering them as citizens: actors fully capable of having a collective impact on the world around them.

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