Join NCDD Confab on Non-Hierarchical Orgs with Loomio, May 4th

We are excited to invite the NCDD network to register to join us for our next Confab Call on Thursday, May 4th from 3-4pm Eastern/12-1pm Pacific. This one-hour webinar event will feature a conversation with staff of Loomio, a collaborative online decision making tool and a worker-owned cooperative based in New Zealand.

Some of you may remember that NCDD hosted a Tech Tuesday webinar on Loomio a couple years ago where we showcased the features of Loomio’s decision making tool. But during this Confab, the discussion will focus on Loomio’s organizational dynamics, philosophy, and what lessons the dialogue and deliberation field can learn from – and offer to – non-hierarchical cooperatives like theirs.

Loomio is part of Enspiral – a global network that is also a lab for new ways distributed innovators can collaborate. Their team recognizes that there’s a need and opportunity for new ways of working for diverse groups to become more nimble, creative and productive. Loomio recently made an open source handbook that teaches others to use their cooperative work processes, and a few of their staff have been on a US tour this month to host discussions with different organizations who want to share and reflect on “the challenges and delights of non-hierarchical, inclusive, intersectional, collaborative, horizontal organising.” We are inviting Loomio to share and reflect with the NCDD network as a “virtual stop” on their tour, and we hope you will join us!

We will be joined on the Confab by Rich Bartlett, one of the co-founders of both Loomio and Enspiral, and NCDD member MJ Kaplan, also a Loomio co-founder and social innovator in her own right. Rich and MJ will help us learn more about the unconventional, non-hierarchical approaches that their networks apply to shared work and collaborative workplaces, and engage in dialogue with participants about how these approaches apply to, intersect with, and diverge from the work of the D&D field.

You won’t want to miss this great discussion, so to register today to be part of it!

About NCDD’s Confab Calls

Confab bubble imageNCDD’s Confab Calls are opportunities for members (and potential members) of NCDD to talk withand hear from innovators in our field about the work they’re doing and to connect with fellow members around shared interests. Membership in NCDD is encouraged but not required for participation. Confabs are free and open to all. Register today if you’d like to join us!

About Our Guests

Rich Bartlett is co-founder and Director of Autonomy at Loomio, as well asa software developer, activist, and open source hardware hacker. He is also a co-founder of the Enspiral Network, a “DIY” social enterprise support network of companies and professionals brought together by a set of shared values and a passion for positive social impact. Rich believes in the boundless potential of small self-organising groups to reshape society in a way that works for the planet.

MJ Kaplan is a social entrepreneur and consultant who weaves across sectors and industries to enable groups to align purpose and operationalize innovative collaborative practices. She splits her time working with Loomio, Kaplan Consulting, teaching/coaching at Brown University and serving on Social Enterprise Greenhouse and Commerce RI boards. She founded Kaplan Consulting in 2000, a networked consulting group that works globally with groups to gain clarity about shared purpose and to design innovative approaches to work that are deeply human-centered, agile and adaptive. In 2013, MJ was Ian Axford Fulbright Fellow in New Zealand. MJ was awarded the Cordes Innovation Fellowship by Ashoka U and honored as The Outstanding Mentor for RI Business Women Awards. MJ earned her M.Ed. from Harvard University and B.A. Brown University.

Habermas, Ostrom, Gandhi (II)

(Santa Monica, CA) On Monday, I posted an argument that three traditions of theory and practice provide what we need for a civic theory, which is a theory of what we should do. It is different from a political theory that asks what should be done or how things should be.

I can elaborate by suggesting what it would mean to put the three traditions together, using each to compensate for the limitations of the others.

We might begin with a classic situation for the Bloomington School: a group of people is trying to manage a common-pool resource, which may be as traditional and tangible as a fishery or as current and abstract as protocols for the Internet. They should consider the whole list of design principles enumerated by Elinor Ostrom and her colleagues, including clear boundaries, graduated sanctions, shared monitoring, rules congruent with the context, and efficient mechanisms for conflict-resolution.

However, inspired by Habermas, we will elevate one design principle above the rest–participation–and will define it to be basically synonymous with public deliberation. People should deliberate about which of the other principles to employ, and how. This is because deliberation is our best mechanism for deciding what is right and wrong. Further, talking and listening with other people about public matters is an important aspect of the good life for human beings; it enriches our inner lives. While deliberating, people should strive for an ideal speech situation, one that is devoid of coercion and constraint, so that the only power is the power of the best argument.

Now the theory is beginning to sound fully Habermasian, but the Bloomington School puts deliberation in an essential context. After all, it is easier not to attend a discussion in the first place and let others do the work of governance. Thus the very existence of a discussion implies at least a partial prior solution to a free-rider problem. What’s more, the fact that the group has something to manage implies that they have already done some work together. To be sure, they may have taken the resource that they govern from others or exploited others’ labor. The founders of the United States, for example, governed a commonwealth that had been seized from indigenous nations and enriched by enslaved people’s labor. This was fundamentally unjust and evil. Nevertheless, it had taken common action to achieve this dominance; the colonists had to form local governments, create and enroll in militias, and sustain the Continental Army that wrested control from the British Crown. The general point is that a group that is in a position to govern a resource has usually managed to coordinate its members’ work already. Discussion rarely precedes governance; it is more typically a moment in an ongoing process of governance.

Moreover, the norms that allow groups to approach an ideal speech situation–norms like civility, reasonable trust, and openness–are fragile common resources that groups must build and sustain. Almost all real discussions are imperfect, by these criteria: some people are missing because they chose to free-ride, some participants undermine civility and trust in the way they talk, and time usually runs out before consensus can be reached, necessitating a vote. Thus the degree to which groups meet the Habermasian ideal of reasonable discourse depends on how well they have addressed core collective-action problems.

And not everything can be thrown open to discussion. The Bloomington School advises that boundaries must be clear and rules must be congruent with local circumstances and traditions in order for people to coordinate. In theory, boundaries and traditions could be freely discussed. Citizens could deliberate about who should be included in the group and what norms they should hold dear. But since a discussion already requires a reasonably functional group, and forming a group requires boundaries and congruence with local traditions, it is not literally possible to start from a neutral place. Instead, a group with some kind of boundary and set of traditions can consider modifying them in the interests of justice or practicality. They can rebuild their ship at sea, but they cannot start from scratch. The group comes first; then the discussion.

Although moments of explicit deliberation have special normative value, they need not be frequent. Ostrom analyzes a water management regime near Valencia, Spain, that was last deliberated almost six centuries ago and still functions today. Discourse should not be allowed to overshadow other kinds of contribution to the commons; people also contribute with their emotions, their labor, and their bodies.

In this combination of Habermas plus Ostrom, we have the nucleus of a satisfactory theory, but it doesn’t tell us what to do when some other group feels itself fundamentally different and sees no obligation to join a deliberation or share resources fairly. That is when we need the distinctive contributions of nonviolent social movements.They can force changes in the underlying rules and norms that govern a situation. They can force people to deliberate and to cooperate.

However, nonviolent social movements need insights from the schools of Habermas and of Ostrom, for three important reasons.

First, not every nonviolent social movement has desirable or worthy ends. The only way for human beings to test and reconsider whether their own values are worthy is to deliberate with people who do not agree with them (see Habermas).

Second a successful social movement requires people to coordinate their sacrifices, and that happens only when they already belong to, or can create, functional self-governing entities (see Ostrom).

Finally, a social movement cannot move forever. It must pursue a relatively stable or even permanent outcome as its objective. Participants in the Civil Rights Movement did not imagine that the Civil Rights Act of 1964 would remove racism from the United States, but they pursued that legislation as a meaningful target during the early 1960s. An objective such as the Civil Rights Act should incorporate good institutional design (see Ostrom) and should allow or even require ongoing deliberation (see Habermas).

This does not mean that citizens are only fully active and responsible when they’re participating in a nonviolent social movement that urges a reform like the Voting Rights Act. But that example does bring out the main dimensions of citizenship, which can be combined in many other ways.

Computational Models of Cultural Systems

Computational approaches to studying the broader social context can be found in work on the emergence and diffusion of communities in cultural system. Spicer makes an anthropological appeal for the study of such systems, arguing that cultural change can only be properly considered in relation to more stable elements of culture. These persistent cultural elements, he argues, can best be understood as ‘identity systems,’ in which individuals bestow meaning to symbols. Spicer notes that there are collective identity systems (i.e., culture) as well as individual systems, and chooses to focus his attention on the former. Spicer talks about these systems in implicitly network terms: identity systems capture “relationships between human beings and their cultural products” (Spicer, 1971). To the extent that individuals share the same relationships with the same cultural products, they are united under a common culture; they are, as Spicer says, “a people.”

Axelrod presents a more robust mathematical model for studying these cultural systems. Similar to Schelling’s dynamic models of segregation, Axelrod imagines individuals interacting through processes of social influence and social selection (Axelrod, 1997). Agents are described with n-length vectors, with each element initialized to a value between 0 and m. The elements of the vector represent cultural dimensions (features), and the value of each element represents an individual’s state along that dimension (traits). Two individuals with the exact same vector are said to share a culture, while, in general, agents are considered culturally similar to the extent to which they hold the same trait for the same feature. Agents on a grid are then allowed to interact: two neighboring agents are selected at random. With a probability equal to their cultural similarity, the agents interact. An interaction consists of selecting a random feature on which the agents differ (if there is one), and updating one agent’s trait on this feature to its neighbor’s trait on that feature. This simple model captures both the process of choice homophily, as agents are more likely to interact with similar agents, and the process of social influence, as interacting agents become more similar over time. Perhaps the most surprising finding of Axelrod’s approach is just how complex this cultural system turns out to be. Despite the model’s simple rules, he finds that it is difficult to predict the ultimate number of stable cultural regions based on the system’s n and m parameters.

This concept of modeling cultural convergence through simple social processes has maintained a foothold in the literature and has been slowly gaining more widespread attention. Bednar and Page take a game theoretic approach, imagining agents who must play multiple cognitively taxing games simultaneously. Their finding that in these scenarios “culturally distinct behavior is likely and in many cases unavoidable” (Bednar & Page, 2007) is notable because classic game-theoretic models fail to explain the emergence of culture at all: rather rational agents simply maximize their utility and move on. In their simultaneous game scenarios, however, cognitively limited agents adopt the strategies that can best be applied across the tasks they face. Cultures, then, emerge as “agents evolve behaviors in strategic environments.” This finding underscores Granovetter’s argument of embeddedness (M. Granovetter, 1985): distinctive cultures emerge because regional contexts influence adaptive choices, which in turn influence an agent’s environment.

Moving beyond Axelrod’s grid implementation, Flache and Macy (Flache & Macy, 2011) consider agent interaction on the small world network proposed by Watts and Strogatz (Watts & Strogatz, 1998). This model randomly rewires a grid with select long-distance ties. Following Granovetter’s strength of weak ties theory (M. S. Granovetter, 1973), the rewired edges in the Watts-Strogatz model should bridge clusters and promote cultural diffusion. Flache and Macy also introduce the notion of the valiance of interaction, considering social influence along dimensions of assimilation and differentiation, and taking social selection to consist of either attraction or xenophobia. In systems with only positively-valenced interaction (assimilation and attraction), they find that the ‘weak’ ties have the expected result: cultural signals diffuse and the system tends towards cultural integration. However, introduction of negatively valenced interactions (differentiation and xenophobia), leads to cultural polarization; resulting in deep disagreement between communities which themselves have high internal consensus.

facebooktwittergoogle_plusredditlinkedintumblrmail

Tradition, Coalition Building, and Biological Community Protocols in Land Conflict Disputes: The Case of Tanchara, Ghana

This case examines how the Tanchara community of Lawra in partnership with an NGO used consensus building assemblies grounded in local structures and knowledge(s) of the Upper-West region, to successfully create an inclusive coalition of support, empower women, establish Biological Community Protocols, and lobby against a government approved mining scheme.

Contratto di Paesaggio per i territori montani di Foligno, Trevi e Sellano [Landscape agreement of Foligno, Trevi and Sellano mountains]

I contratti di paesaggio sono strumenti di pianificazione e programmazione negoziata per la preservazione e la valorizzazione dei paesaggi. Questo caso è il primo dei due avviati dalla Regione Umbria, su iniziativa degli attori locali nel 2012.

Affinity Groups, Enclave Deliberation, and Equity

The 42-page article, Affinity Groups, Enclave Deliberation, and Equity (2016), was written by Carolyne Abdullah, Christopher Karpowitz, and Chad Raphael, and published in the Journal of Public Deliberation: Vol. 12: Iss. 2. The article provides evidence for the practice of holding enclaves for marginalized groups within dialogue and deliberation processes, as part of a larger conversation. They have found that by creating space within affinity groups for enclaves to dialogue; processes are more inclusive, participatory, and democratic. The authors show several ways in which enclave groups can be used in democratic processes and implemented within government practice.

Read an excerpt of the article below and find the PDF available for download on the Journal of Public Deliberation site here.

From the article…

Organizers of dialogue and deliberation employ several common strategies aimed at achieving equal inclusion, participation, and influence in civic forums. In forums that are open to all who want to join, each participant typically has an equal opportunity to attend, speak, and, if applicable, an equal vote. Forums that restrict participation to a sample of the public take further steps to practice equality. To achieve proportional representation of members of marginalized groups, organizers often recruit random samples or quasi-representative microcosms of the public, or recruit participants in part through networks of social service or civil society organizations (Leighninger, 2012). Some forums subsidize the costs of participation – including information acquisition, time, and money – by providing background materials about the issues, translation services, paying stipends to participants, and the like (Lee, 2011). To create conditions for equal participation and influence, facilitators set ground rules that encourage sharing of speaking time, respect for participants regardless of status or identity, and openness to a broad range of communication styles (Gastil & Levine, 2005). Each of these strategies seeks inclusion of the disempowered on more equal discursive terms than are often found in traditional public meetings, which can be dominated by more privileged citizens, or by officials or policy experts, and which are not designed to engender cooperative talk between community members as equals (Gastil, 2008).

While these are important strategies, they can be insufficient. Even forums that most aim to create representative microcosms of a community are hard pressed to include proportional numbers of community members who are disadvantaged by their education, income, race, gender, age, and political interest (Jacobs, Cook, & Delli Carpini 2009; Ryfe & Stalsburg 2012). Research often finds that despite organizers’ best efforts, more privileged participants – white, male, highly educated, and professional – speak and influence decisions more than other participants (for summaries, see Black, 2012; Karpowitz & Mendelberg, 2014; Karpowitz & Raphael, 2014). Information, issues, and choices are often framed from the perspective of the powerful, even when presented as neutral or in terms of the “common good” (Young, 2000; Christiano, 2012).

In this article, we argue that incorporating stages of enclave discussion among disempowered people within larger political forums or processes can help move us beyond formal equality to achieve more substantively equitable dialogue and deliberation.1 Democratic theorists have long recognized that members of less privileged groups need to confer among themselves in civil society associations in order to contribute autonomously and effectively to discussion in the wider public sphere (Fraser, 1992; Mansbridge, 1996; Sunstein, 2000). We extend this insight to civic forums, processes, and institutions that aim to engage the whole community, maintaining that it would be better for equity, and ultimately for the quality of deliberation, to integrate opportunities for discussion among the least powerful. We argue that enclaves can counteract background inequalities among participants, the difficult dynamics of small group discussion among people of different statuses, and the dominance of associations and ideas of the privileged in the wider political system. And we believe these benefits of enclaves can be realized not just in advocacy groups or social movements, but in the institutions of democratic deliberation that have been developed over the past few decades, from innovative government-led methods of public consultation and stakeholder engagement to forums such as Deliberative Polls, Consensus Conferences, Citizens Assemblies, and the like.

In this light, enclave discussion is not necessarily an inferior version of crosscutting talk among a microcosm of the public, which is often the dominant ideal in deliberative democratic theory and practice. Indeed, enclaves are a feature of the traditional political institutions from which many contemporary civic forums draw metaphorical legitimacy and some design features. Consider the role of enclaves in the namesake institutions of our “21st Century Town Meetings,” “Citizens Assemblies,” “Deliberative Polls,” and the like. Citizens who want to bring proposals to Town Meetings meet in like-minded groups to develop their arguments beforehand (Mansbridge, 1983). Members of legislative assemblies form caucuses based on common issue priorities and interests. Individual polling responses are shaped in part by our networks of family, friends, and others with whom we discuss politics. Like all forms of political communication, talking in enclaves poses some threats to good dialogue and deliberation, and we discuss ways of overcoming these dangers. But we start from a belief that enclaves are natural and necessary organs of healthy political institutions rather than warts on the body politic.

We begin by defining the kind of enclaves we are advocating, which share marginalized perspectives or social locations rather than essentialized identities, and the ways in which their members may be disempowered in deliberation among heterogeneous groups. Next, we draw on the empirical literature to describe the contributions that enclaves of the disadvantaged can make to creating more equitable and higher quality civic deliberation. We also describe the potential dangers of enclave discussions – such as extremism, sectarianism, and conformism – and why we see these dynamics as pitfalls that can be avoided by good deliberative design rather than as iron laws of political communication. For us, the key is to connect enclave deliberation among the marginalized well to other elements of the political system, and so we review several ways in which enclaves have been integrated productively into larger structures of democratic deliberation in forums and institutional processes that aim to represent a whole polity. To illustrate some more specific design principles for enclave deliberation, we present an extended example drawn from a set of dialogues in the U.S., entitled Facing Racism in a Diverse Nation. Finally, we discuss conditions in which enclave deliberation is most likely to be needed to create equity and sketch out an agenda for future research on the topic.

Download the full article from the Journal of Public Deliberation here.

About the Journal of Public Deliberation
Journal of Public DeliberationSpearheaded by the Deliberative Democracy Consortium in collaboration with the International Association of Public Participation, the principal objective of Journal of Public Deliberation (JPD) is to synthesize the research, opinion, projects, experiments and experiences of academics and practitioners in the emerging multi-disciplinary field and political movement called by some “deliberative democracy.” By doing this, we hope to help improve future research endeavors in this field and aid in the transformation of modern representative democracy into a more citizen friendly form.

Follow the Deliberative Democracy Consortium on Twitter: @delibdem

Follow the International Association of Public Participation [US] on Twitter: @IAP2USA

Resource Link: www.publicdeliberation.net/jpd/vol12/iss2/art6/

C@rds in Common: Learning about the Commons Through Play

Because the practices of commoning fly in the face of market culture, they are frequently misunderstood.  What is this process of committed collaboration toward shared goals? people may wonder.  How does it work, especially when many industries want to privatize control of the resource or prevent competition via commoning?

Matthieu Rhéaume, a commoner and game designer who lives Montreal, decided that a card game could be a great vehicle for introducing people to the commons.  The result of his efforts is “C@rds in Common:  A Game of Political Collaboration.”  “I see playfulness as a sense-making tool,” Matthieu told me.  “People can play casually and be surprised by the meta-learning [about the commons] that results.”

It all began at the World Social Forum (WSF) conference in Montreal in August 2016. Rhéaume decided to use the opportunity to synthesize viewpoints about the commons from a group of 50 participants and use the results to develop the card game.  He persuaded the Charles Léopold Mayer Foundation and Gazibo, both based in France, to support development of the game. Fifty commoners more or less co-created the game with the help of several colleagues.  (The process is described here.)

As a game designer, Rhéaume realized that successful, fun games must embody a certain “procedural rhetoric” and reward storytelling. He had enjoyed playing “Magic: The Gathering,” a popular multiplayer card game, and wondered what that game would feel like if it were collaborative.

At the WSF, Rhéaume asked participants to share their own insights about the commons by submitting suggested cards in six categories. The first four categories consist of “commoners cards” featuring  “resources,” “action cards,” “project cards” and “attitude cards.”  Two other types of cards -- “Oppressive Forces” cards with black backs – give the game its kick by applying  “negative effects” to the “Political Arena” of play.  The two negative effects are “enclosures” and “crises,” to which commoners must collectively organize and respond in time.

Intended for two to five players, the game usually lasts between 60 and 90 minutes.  It has enough of a basic storyline to be easily understood, but enough complexity and sophisticated twists to be unpredictable and interesting.  The key objective of the game is to “create a Political Arena resilient enough to defend the commons against encroaching enclosures.”  The players win when there are no more enclosure cards in the Political Arena.  They lose if there are more than five enclosures present at any one time.

The backs of the Oppressive Forces cards feature a conquistador with a spear and text reading, “I am here to take the commons.”  One of the Oppressive Force card is “Trump Elected!” which demobilizes every commons campaign underway.  Another OF card, “Old Inner Culture,” prohibits the discarding of “attitudes” cards (which might otherwise hasten commoning).  A “Fear of the Unknown” card prohibits players from drawing new cards for one cycle.

By contrast, the commoner cards feature such things as urban gardens, First Nations, degrowth and independent media.  A series of “Attitude” cards affect a player’s capacity to cooperate. 

WSF participants submitted a wild diversity of 240 cards to Rhéaume giving many perspectives on commoning and enclosure.  Rheaume used 120 of cards and his own knowledge of game design to produce the game, printing at a local printer.  He tested C@rds in Common through 25 games and four design iterations, attempting to achieve a 50% failure rate (the forces of enclosure win).  Players discovered that the complexities of cooperation grow as new enclosures introduce new variables.  A game booklet describes how players can make winning more difficult (by accelerating the rate of enclosure threats and reducing the time allowed to build civil society).

Rhéaume concedes that the first play of C@rds in Common can be challenging, but there are YouTube videos to help new players learn the game. (See this video introduction to the game as a project, and this "how to play" video tutorial.)  

Rhéaume would like to refine the game further – it still has elements of the WSF event, including some French-only cards – but he is pleased that the game helps introduce players into the commons worldview and start deeper conversations about it.  Following most games, players reflect on what happened and tell stories about the successful collaborations that emerged and enclosures that prevailed.

The game was released in February, first with a European launch overseen by Fréderic Sultan of Gazibo.  There are now more than 70 decks of C@rds in Common (in French, C@rtes en Communs) circulating there.

The Canadian launch of the game will take place in Montreal on May 11 at 17:30 to 20:30 at 5248 Boulevard Saint-Laurent in Montreal.  To register for the (free) event, here is a link on Brown Paper Tickets.

A deck of the game can be bought directly, at cost, via a commercial distributor, Game Crafters, at https://www.thegamecrafter.com/games/c-rds-in-common, for $22.40.  Until May 31, Canadians can acquire the game more cheaply by signing up for a bulk order at this webpage; Rhéaume et al. will then distribute the games to individual buyers. 

Let me add a charming historical footnote that Rhéaume sahred with me. On the back of each commoner card, there is a drawing of a farmer with the text, “Give me my leather coat and my purse in a groat. That’s some habit for a husbandman.”

Those lines are from a song in a medieval mummers play, "The Seven Champions of Christendom." The lyrics are a heated discussion between a servingman to the king and a free and independent husbandman (commoner) about the merits and liabilities of their respective stations in life. (The song originated from Symondsbury, near Bridport, Dorset, in England -- so a shout-out to STIR magazine, which is based there!).

A sample exchange between the servingman and the husbandman:

[Servingman] But then we do wear the finest of grandeur, My coat is trimmed with fur all around; Our shirts as white as milk and our stockings made of silk: That's clothing for a servingman.

[Husbandman] As to thy grandeur give I the coat I wear Some bushes to ramble among;Give to me a good greatcoat and in my purse a grout [coarse meal], That's clothing for an husbandman.

The full lyrics of the song can be found here.

C@rds in Common: Learning about the Commons Through Play

Because the practices of commoning fly in the face of market culture, they are frequently misunderstood.  What is this process of committed collaboration toward shared goals? people may wonder.  How does it work, especially when many industries want to privatize control of the resource or prevent competition via commoning?

Matthieu Rhéaume, a commoner and game designer who lives Montreal, decided that a card game could be a great vehicle for introducing people to the commons.  The result of his efforts is “C@rds in Common:  A Game of Political Collaboration.”  “I see playfulness as a sense-making tool,” Matthieu told me.  “People can play casually and be surprised by the meta-learning [about the commons] that results.”

It all began at the World Social Forum (WSF) conference in Montreal in August 2016. Rhéaume decided to use the opportunity to synthesize viewpoints about the commons from a group of 50 participants and use the results to develop the card game.  He persuaded the Charles Léopold Mayer Foundation and Gazibo, both based in France, to support development of the game. Fifty commoners more or less co-created the game with the help of several colleagues.  (The process is described here.)

As a game designer, Rhéaume realized that successful, fun games must embody a certain “procedural rhetoric” and reward storytelling. He had enjoyed playing “Magic: The Gathering,” a popular multiplayer card game, and wondered what that game would feel like if it were collaborative.

At the WSF, Rhéaume asked participants to share their own insights about the commons by submitting suggested cards in six categories. The first four categories consist of “commoners cards” featuring  “resources,” “action cards,” “project cards” and “attitude cards.”  Two other types of cards -- “Oppressive Forces” cards with black backs – give the game its kick by applying  “negative effects” to the “Political Arena” of play.  The two negative effects are “enclosures” and “crises,” to which commoners must collectively organize and respond in time.

read more

D&D Partnerships with Libraries Can Change Communities

As we hope you’ve heard, NCDD is partnering with the American Library Association to build the capacity of local library staff across the country to host and support dialogue, deliberation, and public engagement gatherings. We know these kinds of D&D-library collaborations can have huge impacts on issues facing any given community, and today we wanted to share a few great examples of what it can look like. NCDD member organization Common Knowledge published the piece below on three library-based dialogues they hosted, and we encourage you to read it below or find the original here.
Have you partnered with a local library? We’d love to hear how it went and what you learned – tell us about it in the comments section!


We Learned it at the Library

Common Knowledge was originally founded to put a more inclusive “public” in public participation. Over the years, we’ve grown to see it’s equally important to put more “unity” in community.

At Common Knowledge, we’ve designed hundreds of programs and trainings that bring people together to listen together and learn together. This cumulative experience leads us to one powerful conclusion: greater inclusion leads to greater innovation. And much of what we’ve learned has resulted from projects based in California public libraries. Libraries today are uniquely positioned to be the neutral “safe space” for inclusive community conversations that let people connect as humans and learn about what is possible when we listen and learn together.

Our cumulative experience leads us to one powerful conclusion: greater inclusion leads to greater innovation.

Here are three examples of library-based dialogues that sparked meaningful outcomes:

Engaging new voters

The “average” voter has higher education and higher income than the U.S. population as a whole. The Key to Community Project worked to close this education gap by inviting adult students to help design their own program for engaging with civic issues and voting. They started by inviting fellow students to help choose topics they were interested in and co-facilitated dialogues on topics such as jobs, criminal justice and education. These discussions led to significant shifts in perspectives, as one student told me: “My whole world opened up.” Thinking went from “it’s too overwhelming and I don’t have a say” to “hey, we could do something about this. At least I can start by voting.”

The discussions created increased demand for fun, hands-on voting workshops, also facilitated by the adult students. The Key to Community Project also led to the creation of the popular Easy Voter Guide, published for each statewide election in five languages, used over the years by 60 newspapers and thousands of organizations and libraries across the state. Ultimately, though, it was these real, personal and engaged dialogues on topics that the community identified that stimulated the most dramatic increases in voter engagement, including a doubling of turnout among audiences least likely to vote.

Bridging social divides

There’s been a lot of publicity and inflamed public commentary about the tech workforce displacing longer-term residents in the Bay Area. Two years ago, a focus group at the San Francisco Public Library invited tech workers and low-income residents to talk together about the challenges of living in San Francisco. Because the discussion was framed as a human-to-human conversation between equals rather than a polarized debate between “haves” and “have-nots,” participants empathized with each other and came to see that they were all struggling with some aspect of the changing city.

The opportunity to trade stories is powerful. Some of the low-income participants were surprised to discover that the young tech employees were having difficulty affording rent too. One tech worker shared that he camps out at least three nights a month so he can rent his apartment on Airbnb to make extra income. That was his solution to making ends meet. One of the participants who lives in a single room occupancy hotel responded: “Geez, at least I know where I’m going to sleep every night.”

The point of the focus group was not to reach a conclusion or solution about the city’s changing demographics. In the spirit of non-partisan community connections, the session led to a later partnership with library literacy students helping local leaders working in the field of civic tech. Together they tested a “co-discovery” process that puts direct contact with city residents at the heart of civic tech development projects.

Making it safe to talk about housing

Outside of the formal policy-making process, the Novato Public Library provided a “safe” space for community members to come together, share their experiences with housing issues, and learn about the current state of housing and transportation in their county. The attendees included a mix of ages and professions: a nurse, teacher, insurance broker, dog walker, health manager, administrative assistant and others. Their commonality is that they were not organized advocates who already had a strong point of view.

When they were invited to help pilot the “What’s Next Marin?” dialogue, a few expressed concerns based on past dialogues they had attended. “Will I need to wear a flak jacket?” one asked. By the end of the evening, however, the group confirmed that it was “informative” and “gave them hope.” They had a better understanding of how everyone was experiencing current conditions and identified some areas of common ground. They discovered more options for things they themselves could do to help the situation along with ways to get involved in the policy process. They thanked the facilitators for making this “a different kind of meeting.” That pilot launched additional forums at other branches, including a recent session specifically for young adults 21–29.

This fall Common Knowledge is pleased to be piloting Libraries Lead the Way, a comprehensive project-based Community Engagement and Facilitation Skills Training program, with public libraries across Northern California. We will keep you posted about the great examples of local leadership and what else we are learning at the library. And we invite you to support public libraries’ efforts to create and sustain community connections.

You can find the original version of this Common Knowledge blog post at www.ckgroup.org/we-learned-it-at-the-library.