Teens Dream

The Global Co Lab Network is a virtual “do tank” designed to empower cost effective inter-generational engagement with the goal of incubating initiatives out of carefully designed informal gatherings such as living room salons, utilizing facilitated design thinking. Our goal is to help people get out of their silos and work across networks more effectively, utilizing a virtual organization with diverse expertise.

The “Co Lab” helps people identify “doable problem sets” of specific challenges and curates invitees of diverse perspective and backgrounds to foster intentional, solutions-based collaboration with a focus on ensuring input from teens and/or millennials. Over the past year and a half, we have gained legal status as a new global and virtual non governmental organization, assembled a diverse team of advisors, created and secured the Co Lab website, launched a successful crowdfunding campaign, and hosted over twenty salons.

Our first successful incubated project from six salons engaging teens is Teens Dream, a digital platform empowering teens globally to articulate and pursue their dreams. Through two annual video competitions we have received over 135 short YouTube videos from across the world, including Morocco, Romania, Sri Lanka, Australia, Estonia, Canada, Denmark, the United States, Latvia, Germany, and the United Kingdom. We have awarded hundreds of dollars in prizes and hosted a celebration in Washington DC, to pair winners with mentors and organizations who can help them realize their dreams. Our promotional videos, Gallery of Submissions, Teen Media Production Group, and our soon to be established Dream Hubs, are all available on our website at www.teensdream.net.

The Global Co Lab Network seeks to engage those NCDD members interested in youth engagement, for more information email Istaheli[at]globalcolab[dot]net.

About The Global Co Lab Network
Global_Co_LabThe Global Co Lab Network is building a virtual network of partners, mentors, teens, and millennials interested in changing the culture for how we engage. Our dream is to empower everyday citizens to take ownership for the issues they care about by empowering them to engage and incubate new initiatives with inputs – across sectors, generations, and cultures – to build networks of networks and find ways to collaborate more effectively.

Resource Link: www.teensdream.net/

This resource was submitted by Linda Staheli, the Founding Director at The Global Co Lab Network via the Add-a-Resource form.

@Stake: A Role-Playing Card Game

The Engagement Lab at Emerson College created @Stake, a role-playing card game used to foster decision-making, empathy and collaboration. The players take various roles and create questions based on real life issues to deliberate on during the game. All participants pitch their ideas under a time limit and one of the players, “The Decider” will choose who has the best idea and award points.

More about the game@stake

Development of @Stake:

Planning issues often involve conflicting interests coupled with deep resentments and community divides. Building a new highway, for example, is seldom only a question of the highway’s design, but the destiny of the land, the community, and individual residents.

We were amazed at the success of @Stake in driving productive conversation at our UNDP workshop, and took it back to the Lab for further development. Since then, it’s been used at the Frontiers of Democracy Conference, The Jewish Federation, youth ambassador programs for inner city planning institutions in Boston, and the United Nations in New York. Numerous expansions and customization packs have made the game robust enough to aid in processes of all types nationally and across the world.

Since its inception, @Stake has become one of our best tools for proving to others that games can be productive civic tools.

How to play @Stake:

What is it about? Before the game takes place, the play group must brainstorm topics for the game. The topics selected should be important questions for whatever real world process matters most to the players and their organization (ex. “How can we get young people more involved in local issues?”).

The Decider Once the question for each round has been established, one player becomes the first “Decider,” the player who will pick from the other players’ pitches and determine which is best. It’s up to them to keep time, promote fair play, and make prompt decisions in awarding points.

Role Cards All other players are assigned roles such as Mayor, Activist, or Student. Each role card features a short bio and three agenda goals that the players try to include in their pitches for bonus points.

The Pitch Players hear the question for the round, and are then given one minute to devise an idea. Pitching occurs in two phases. Each player has one minute to give their initial pitch to the Decider, and then there is a short discussion period during which players may ask questions of one another and try to achieve compromises to attach their agenda items to others’ plans.

Decider At the end of the round, the Decider must pick a winning pitch. That winning player earns points, then every player earns bonus points based on their agenda items. The new decider is the player that won the previous round.

**When playing @Stake, please tweet or use the hashtag #AtStakeGame to share your gameplay moments.

About The Engagement Lab
The Engagement Lab is an applied research lab at Emerson College focusing on the development and study of games, technology, and new media to enhance civic life. The Lab works directly with its partner communities to design and facilitate civic engagement processes, augment stakeholder deliberation, and broaden the diversity of participants in local decision-making. Along with the Salzburg Academy on Media and Global Change, the Engagement Lab serves as the hub of a global network of engagement and new media organizations.

Follow on Twitter: @EngageLab

Resource Link: http://elab.emerson.edu/games/@stake/