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Category Archives: civic education

Civics, Gaming, and the Commons

Posted on February 21, 2017 by Joshua Miller
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This past weekend, we inaugurated a new competition soliciting “civic games.” Hopefully it will become an annual contest, but for now the most vexing question coming from game designers is: “What makes a game civic?”

Our definition of civics offers little help: we argue that civics is an expansive conception of politics, understood as a response to questions like: “How can we make democracy work like it should?” or “How can we enhance citizens’ abilities to act as equal co-creators of our shared world?” You are a citizen of a group (regardless of your legal status) if you seriously ask: “What should we do?” (more) Civic activities include deliberation, community organizing, social entrepreneurship, protest, and–in a pinch!–electoral politics.

But what makes a game civic? Given how much game theory there is beyond the prisoner’s dilemma, I can’t summarize the different ways that a game can be civic here, but I want to point out some things:

  1. A game can teach a civic skill.
  2. A game can raise awareness of a civic issue.
  3. A game can produce a civic experience.
  4. A game can promote a civic cause.
  5. A game can encourage engagement in a civic activity.

The most popular game in the world, Monopoly, began as a “civic” game: Elizabeth Magie’s The Landlord’s Game designed to convey the basic injustice of rentier capitalism and promote the economic ideas of the utopian reformer Henry George. That’s an auspicious beginning to build on.

A game that teaches you a technique-for instance, how to act during a protest–might be a good candidate. The same goes for a game that lets people safely practice affirmative, enthusiastic consent for future sexual encounters. But there’s also a trend to “gamify” everyday life. The FitBit, for instance, allows you to compete to walk more than friends and family.

This is a weird kind of game: the activity is walking, but the “gamification” and challenges are designed to cause us to walk more, because we enjoy incentives even when we know they’re artificial. So civic “gamification” might encourage calling and writing one’s political representatives, or attending protests and demonstrations.

Not all civic games will be fun, even though that’s one of the categories against which it can be judged. To return to Monopoly, it’s precisely the monotony most people experience that is the core civic lesson of the game. The game is rigged in favor of early winners, which is why we should maybe avoid actual monopolies. But since people tend to prefer to play fun games, it seems like “unfun” can be a recipe for reduced impact that’s hard to overcome.

Finally, I think that civics is fundamentally about finding ways for people to take an ownership-stake in their shared world, which as I’ve written is closely tied to the idea that there are certain kinds of commonly-held resources that encourage civic engagement. Increasingly the “commons” is being depleted, as more and more things become purely private, controlled by large corporations. This makes us less efficacious as citizens because we practice politics less.

Whenever I talk about this connection I like to mention an essay Elinor Ostrom wrote for Scandanvian Political Studies, “Crowding Out Citizenship.” She argues that current public policy is based on a theory of collective inaction, which assumes that most citizens are rational actors unable to sacrifice their individual self-interest in pursuit of the public good. Moreover, collective inaction theories assume that citizens lack sufficient knowledge to design appropriate institutions on their own, so this work must be left up to experts.

By centralizing institutional design and reserving meaningful contributions for experts, we will tend to “crowd out” the motivations that make it possible for citizens to act in pro-social and collaborative ways. The study of civic agency aims to reverse the “crowding out” effect. Instead, local self-managed communities arrange to “crowd in” pro-social attitudes and expertise. Our knowledge and power as citizens is weakest when external interventions render us irrelevant. Unsurprisingly, the opposite is also true: when we are forced to manage our affairs together, we develop the wisdom and the strength to do so.

I’m encouraged to think that we can combat this by increasing the responsible usage of common-pool resources. (A standard tension or contradiction in the literature is that common-pool resources can be over-used, yet they require users to survive and thrive!) So for instance, Wikipedia is a massive common-pool resource whose use tends to encourage its expansion. In gaming, there’s a similar kind of open-source movement around games that can be “hacked” or altered for new purposes. The most famous example of this is probably OSR D&D and Pathfinder. Both take advantage of the limits on copyright law (you can’t copyright rules) or open sourced licensing inside a familiar “operating system” to create new things.

A less famous–but more salutary–example is the game Apocalypse World. The game itself encourages less of a hierarchy between the storyteller role (the Game Master or Master of Ceremonies) and the players, as well as creating more opportunities for collaborative storytelling among the players themselves in a post-apocalyptic world where the close bonds of community are paramount to survival. What’s more, the game has become a kind of hub for LGBT-friendly gamers, a smaller community within the world of games that is a little less white, a little less male, and a little less heteronormative. And the game has produced a common-pool resource that is now managed by that community: literally dozens of very different games have been created within a deliberately simple system created by Vincent and Meguey Baker.

Anyway, I believe that we are inaugurating a fruitful period of cross-pollination between game designers and civics practitioners.  I’m excited to see what happens when these two communities meet.

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Posted in Apocalypse World, board games, civic education, civic engagement, civic games, D&D, Elinor Ostrom, games, Monopoly, role-playing games, RPGs | Leave a reply

Should Public Civic Education Be Descriptive or Normative?

Posted on May 9, 2016 by Joshua Miller
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Over at The Conversation, Peter Levine lays out what he takes to be the state of the art on US civic education in public schools in response to criticism from education scholar  Jonathan Zimmerman. Levine recounts some basic facts: the vast majority of students study something called “civics,” and they usually have a good basic understanding of our founding documents. Yet students can rarely apply that basic understanding to contemporary politics and current events, and they largely fail to learn about the mainstream political beliefs of their fellow citizens, and thus only a very small percentage (10% in 2012) could be said to exit high school as “informed voters.”

Unfortunately, we have come to expect that our public schools will solve the political problems of adults, as when Jonathan Zimmerman accused our public schools of failing to teach “the country’s future citizens how to engage respectfully across their political differences.” But here’s the problem: how can adults embroiled in adversarial political speech agree on a curriculum to teach their children how to be less adversarial?

What we have tended to do is to reduce civic education to volunteerism and community service. Some schools, mostly in richer and whiter neighborhoods, also allow students an opportunity to develop more adversarial skills in civil and protected contexts by discussing social problems and current events. It’s almost always sensible to call for a more equitable distribution of instructional resources in such cases, and this is no exception. Poor and non-white students should have the same opportunities–and receive the same kinds of disciplinary treatement–as white and rich students.

But we haven’t really resolved the relevant questions: if presidential candidates are arguing about whether some of the students in the civics classroom should be deported immediately because they (or at least their parents) are rapists and murderers, how can the students in that classroom work through those claims civilly while preserving both the kind of partisan neutrality and inclusiveness we expect of public schooling? What should schools do about the fact that politicians are frequently both wrong and immoral in ways that violate educational norms? How can civics education be civil if civic engagement rarely is?

My sense, following Hannah Arendt, is that it is rarely possible for educational institutions to resolve problems in the larger polis, and that efforts to do so usually end up being illegitimate to the citizens who are asked to trust their children to the state for cultivation. Thus it is inherently undemocratic, even when fundamental human rights are at stake. I’m generally okay with the ways in which human rights are designed to trump democratic outcomes, but it’s worth noting that when a democratically organized citizenry puts its mind to it, they’ll generally find the levers of power required to overcome more accurate or fair bureaucratic and judicial outcomes.

And that’s perhaps where Arendt becomes less useful: she diagnoses the problem but retreats to a kind of educational purity that’s unacceptable. Over the last sixty years, we’ve been treating schools and other educational institutions as sites of democratic contestation. Our schools are shared spaces where we can have proxy battles about facts, norms, and strategies that ought to dominate in the larger polis. That’s perhaps unfortunate for the students who must live and learn in the partisan battleground, but it’s unavoidable.

On this view, students don’t learn politics (just) in civics class; they learn politics from their parents’ and teachers’ reactions to standardized testing, curriculum requirements, and budget and redistricting battles. They even become political agents of their own–long before they become eligible to vote–by crafting their own responses to those problems and organizing on their own issues.

I always learn something new from Levine on issues in civic education, and this latest contribution is no exception. But I do think we need to move beyond the curriculum-first model of civic education to a (gasp) more Deweyan account of the ways that schools are disciplinary institutions that hide their most important political lessons behind the rhetoric of professional normalization. The most important civic lessons are the forms of life that schools prepare us to live in a society where our political agency has become increasingly hamstrung and our fellow citizens increasingly polarized.

Our schools are pretty good at teaching future citizens to sit still, respect authority, and constantly try to achieve success within a narrow definition of what that means. They’re also very good at producing delinquency, as Levine himself mentions in citing the Kupchick/Catlaw paper on the relationship between disciplinary contact and political paralysis.

So let me end with a metaphor: our democracy is like a ship that we must mend and repair at sea, working on the planks and spars while using them to stay afloat. There is no hope of returning to dry dock to tinker and optimize, every institution is simultaneously bearing the strain of our policy-making and disputes even as its weaknesses and flaws are buckling under that pressure. Thus: discussions of schools as apolitical spaces from whence we safely prepare non-citizens for the rigors and dangers of politics are always going to be founded on an error.

Zimmerman is pretending that the appropriate response to detestable policies ought to be civil disagreement, and that the appropriate response to the appeal of Trump’s incivility must be to educate (read: discipline) such behavior out of the next generation. That seems destined to fail, but more importantly it raises deliberative refutation over organizing and protesting in a way that doesn’t seem true to our own civic ideals.

What if the appropriate response to uncivil politicians is uncivil resistance?

Posted in children, civic education, civic engagement, civics, civility, Donald Trumo, education, Jonathan Zimmerman, peter levine, students | Leave a reply

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