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	<title>Civic Studies &#187; games</title>
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		<title>C@rds in Common: Learning about the Commons Through Play</title>
		<link>http://bollier.org/blog/crds-common-learning-about-commons-through-play</link>
		<comments>http://bollier.org/blog/crds-common-learning-about-commons-through-play#comments</comments>
		<pubDate>Tue, 18 Apr 2017 14:14:48 +0000</pubDate>
		<dc:creator><![CDATA[David Bollier]]></dc:creator>
				<category><![CDATA[education]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[history]]></category>

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<p>Because the practices of commoning fly in the face of market culture, they are frequently misunderstood.&#160; What is this process of committed collaboration toward shared goals? people may wonder. &#160;How does it work, especially when many industries want to privatize control of the resource or prevent competition via commoning?</p>
<p>Matthieu Rh&#233;aume, a commoner and game designer who lives Montreal, decided that a card game could be a great vehicle for introducing people to the commons.&#160; The result of his efforts is <a href="https://www.thegamecrafter.com/games/c-rds-in-common">&#8220;C@rds in Common:&#160; A Game of Political Collaboration.&#8221;</a>&#160; &#8220;I see playfulness as a sense-making tool,&#8221; Matthieu told me.&#160; &#8220;People can play casually and be surprised by the meta-learning [about the commons] that results.&#8221;<img alt="" src="http://bollier.org/sites/default/files/u6/Screen%20Shot%202017-04-17%20at%204.07.02%20PM.png" width="291" height="183"></p>
<p>It all began at the World Social Forum (WSF) conference in Montreal in August 2016. Rh&#233;aume decided to use the opportunity to synthesize viewpoints about the commons from a group of 50 participants and use the results to develop the card game.&#160; He persuaded the Charles L&#233;opold Mayer Foundation and Gazibo, both based in France, to support development of the game. Fifty commoners more or less co-created the game with the help of several colleagues.&#160; (The process is described <a href="http://www.metacollabmontreal.com/cards-in-common">here</a>.)</p>
<p>As a game designer, Rh&#233;aume realized that successful, fun games must embody a certain &#8220;procedural rhetoric&#8221; and reward storytelling. He had enjoyed playing &#8220;Magic: The Gathering,&#8221; a popular multiplayer card game, and wondered what that game would feel like if it were collaborative.</p>
<p>At the WSF, Rh&#233;aume asked participants to share their own insights about the commons by submitting suggested cards in six categories. The first four categories consist of &#8220;commoners cards&#8221; featuring&#160; &#8220;resources,&#8221; &#8220;action cards,&#8221; &#8220;project cards&#8221; and &#8220;attitude cards.&#8221;&#160; Two other types of cards -- &#8220;Oppressive Forces&#8221; cards with black backs &#8211; give the game its kick by applying &#160;&#8220;negative effects&#8221; to the &#8220;Political Arena&#8221; of play.&#160; The two negative effects are &#8220;enclosures&#8221; and &#8220;crises,&#8221; to which commoners must collectively organize and respond in time.</p>
<p><a href="http://bollier.org/blog/crds-common-learning-about-commons-through-play" target="_blank">read more</a></p>
 <a href="http://bollier.org/blog/crds-common-learning-about-commons-through-play">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Civics, Gaming, and the Commons</title>
		<link>http://www.anotherpanacea.com/2017/02/civics-gaming-and-the-commons/</link>
		<comments>http://www.anotherpanacea.com/2017/02/civics-gaming-and-the-commons/#comments</comments>
		<pubDate>Tue, 21 Feb 2017 17:05:46 +0000</pubDate>
		<dc:creator><![CDATA[Joshua Miller]]></dc:creator>
				<category><![CDATA[Apocalypse World]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[civic education]]></category>
		<category><![CDATA[civic engagement]]></category>
		<category><![CDATA[civic games]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Elinor Ostrom]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Monopoly]]></category>
		<category><![CDATA[role-playing games]]></category>
		<category><![CDATA[RPGs]]></category>

		<guid isPermaLink="false">http://www.anotherpanacea.com/?p=5470</guid>
		<description><![CDATA[This past weekend, we inaugurated a new competition soliciting &#8220;civic games.&#8221;&#160;Hopefully it will become an annual contest, but for now the most vexing question coming from game designers is: &#8220;What makes a game civic?&#8221; Our definition of civics offers little help: we argue that civics is an expansive conception of politics, understood as a response &#8230; <a href="http://www.anotherpanacea.com/2017/02/civics-gaming-and-the-commons/">Continue reading <span>Civics, Gaming, and the Commons</span></a>
 <a href="http://www.anotherpanacea.com/2017/02/civics-gaming-and-the-commons/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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